collisions do not match up with object placements, unplayable.
SkyCharger
Recent community posts
webgl version crashed (download version works fine however):
Uncaught TypeError: Failed to set the 'value' property on 'AudioParam': The provided float value is non-finite.
at _JS_Sound_SetListenerPosition (Wbgl mouse.framework.js.br:10:63275)
at Wbgl mouse.wasm.br:0x10727ee
at Wbgl mouse.wasm.br:0x10729c6
at Wbgl mouse.wasm.br:0x10730f2
at Wbgl mouse.wasm.br:0x1072e54
at Wbgl mouse.wasm.br:0xe12585
at Wbgl mouse.wasm.br:0xe125f9
at Wbgl mouse.wasm.br:0x1894cb1
at Wbgl mouse.wasm.br:0x18b0045
at browserIterationFunc (Wbgl mouse.framework.js.br:10:205377)
at callUserCallback (Wbgl mouse.framework.js.br:10:158946)
at Object.runIter (Wbgl mouse.framework.js.br:10:160186)
at Browser_mainLoop_runner (Wbgl mouse.framework.js.br:10:158482)
softlock: It's possible to reach the second layer of the rabbit hole using dash+speed instead of just jump, which makes one of its parts inescapable. (suggest A. adding a small wall that blocks those trying to access it from the side instead of from below, B. add a respawn from checkpoint key/button)
fails to load:
Unable to parse Build/CardCopierWeb.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.